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the end song

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"oath of allegiance" - this is the leader's law of rule, which takes away free will and establishes an absolute order. citizens are selected, sign an oath, and promise to obey the leader's absolute orders. this is the meaning of their existence and their only hope.

force persuasion is another cruel method, which is a direct punishment and transformation. prisoners are taken to prison and yanked out of the track of freedom in extremely dangerous conditions. their lives are like chess pieces being played with, and can be controlled by the leader's scepter at any time.

the old order is completely denied, the new order is controlled by the leader, the law becomes the absolute truth, any dissent will be regarded as treason, and obedience is a virtue.

however, these laws did not directly change the living environment of the people, but strengthened the ruling position of the leaders. they regarded the people as game resources and welcomed the cruel winter under the protection of the leaders.

there is a lot of deep thinking hidden in the 11bit game "frostpunk". the shadow of famine devours their lives. people crawl into snow pits to find food, and even need cannibalism to survive. however, this is just a fragment of the game, which triggers players to think about human nature and fate.

"is this really worth it?" this question is constantly raised in the game and becomes the core of the game. it triggers players to think about their own morality and responsibility.

"lily may" in the game - she becomes the symbol of new london, representing new hope and future. her birth and growth will depend on the player's final choice.

in this cruel reality, faced with despair and fear, players must make choices. they need to decide how to deal with fate, how to maintain their own values, and how to build a better future.

this is not just a game, it is a reflection, a journey to explore the nature of human nature. in "frostpunk 2", players will once again face cruel choices. what kind of future will they choose?