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the genius and miracle of 3a games: from vietnam to china, a new story of an era

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vietnamese players' enthusiasm for black myth: wukong is similar to the obsession of chinese players for "aaa games" back then, but with a new perspective. they saw the success of black myth: wukong and began to think: "can the vietnamese game market develop its own aaa games like china?"

they have also seen the changes in china's game industry. from the emergence of a large number of outsourced talents to the exponential growth of legitimate users, to the leading position in the mobile game industry, china's game industry has undergone several major changes. this is exactly the miracle of "black myth: wukong". it is not an accidental success, but a miracle born from the long-term development of china's game industry.

however, vietnam and other countries are facing the same challenges in developing 3a games. their road may be longer than china's, but they also have their own strengths and opportunities.

for example, the reactions of thai and indian players to black myth: wukong also reflect the development trend of the global game market. they have seen the success of the chinese game industry and started to think about how to realize their own dreams. they also need time, resources and exploration, but they will also follow this path, step by step, towards the future of 3a games.

just as "black myth: wukong" was born miraculously, it also foreshadows the future and brings new hope for the development of the global game market.